3D Character Rigging and Animation Pipeline: Blender to Unreal Engine — PickAClass
4.0 (4) ⏱ 3h 📚 30 lessons

3D Character Rigging and Animation Pipeline: Blender to Unreal Engine

Learn to rig and animate 3D characters in Blender, export them seamlessly, and build a playable character controller in Unreal Engine using blueprint logic.

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About this course

Bringing a 3D character to life requires a clear understanding of both artistic animation and technical game engine integration. This text-based guide bridges the gap between creating expressive movements in Blender and implementing interactive gameplay in Unreal Engine. You will transition from a static 3D mesh to a fully controllable game character. By studying step-by-step written explanations, rig configurations, and visual scripting logic, you will master the entire game animation pipeline from scratch. What you'll learn: - Design a custom, game-ready skeleton and animation rig inside Blender - Animate realistic character movements, including idle, walk, run, and jump transitions - Configure precise export and import settings to move assets smoothly between platforms - Build interactive animation blueprints and state machines in Unreal Engine - Implement a playable character controller using node-based visual scripting - Apply modern game animation best practices, including root motion and retargeting concepts The journey begins with foundational rigging concepts and anatomy-based bone placement, progressing through keyframe animation techniques. You will then explore the technical pipeline of engine integration, culminating in the creation of interactive locomotion systems. This course is designed for aspiring game developers, animators, and technical artists who are new to rigging and engine integration, requiring no prior coding or development experience. Start reading today to build your own interactive character pipeline from scratch.

What you'll get

  • 📜 Certificate of completion
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  • 💬 Personal AI tutor
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  • 📱 Phone or computer
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  • 💸 14-day refund
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  • Short & focused
    3h of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
3D Character Rigging and Animation Pipeline: Blender to Unreal Engine
Skills demonstrated
Behavioral pattern analysis
Foundational
1.2 hrs
Decision-architecture frameworks
Proficient
1.4 hrs
A/B test design
Proficient
1.7 hrs
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
3D Character Rigging and Animation Pipeline: Blender to Unreal Engine
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
Verify this credential
pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

Reviews (4)

Maximilian Fischer DE Verified learner
★ 4 · July 23, 2026

It's a solid course. The structure is logical and most of the examples were helpful. Could use a few more real-world scenarios though.

Jón Þórsson IS Verified learner
★ 3 · July 4, 2026

It provides a good starting point. My main issue was with the clarity of a couple of the later modules.

ليلى DZ Verified learner
★ 4 · June 20, 2026

Overall a positive experience. I appreciated the clear objectives for each module. Could have benefited from more interactive elements.

Hannah Bouchard CA
★ 5 · June 9, 2026

Fantastic content! The instructor's energy kept me engaged throughout. Exactly what I needed to level up.

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