A practical guide to modeling, texturing, and implementing your own 3D props for game development.
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このコースについて
Ever wanted to fill your game worlds with unique, custom-made 3D props? This course provides a complete, step-by-step written guide to the essential workflow used by game artists, taking you from a blank canvas in Blender to a finished asset in Unreal Engine.
You will learn the entire pipeline for creating game-ready assets, mastering the fundamental skills needed to model, texture, and prepare props for any game project. By the end, you'll have a practical understanding of the process and a collection of your own themed assets to use in your portfolio or game levels.
What you'll learn:
- Master fundamental 3D modeling techniques in Blender to create custom props from scratch.
- Understand the principles of UV unwrapping for efficient and clean texturing.
- Apply basic texturing and material principles using a modern, physically-based rendering (PBR) workflow.
- Learn the complete export and import pipeline between Blender and Unreal Engine.
- Configure materials and shaders within Unreal Engine to achieve your desired visual style.
- Practice building a cohesive set of themed assets for an environment.
- Apply optimization best practices to ensure your assets are game-ready and performant.
The course begins with core 3D terminology and foundational modeling concepts. You will then progress through a series of practical, hands-on exercises to build and implement your assets.
This course is designed for absolute beginners. No prior experience with 3D modeling or game engines is required to get started.
Begin your journey into game art creation today.