Unity Shader Development: Custom HLSL and Cg Shaders from Scratch — PickAClass
3.2 (4) ⏱ 2h 36m 📚 26 lessons

Unity Shader Development: Custom HLSL and Cg Shaders from Scratch

Learn to program the graphics pipeline in Unity to create custom visual surface effects, lighting models, and animations for your game objects.

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About this course

Every memorable video game relies on striking visual effects, but relying solely on default materials limits your creative control. Understanding how to write custom shaders from scratch allows you to manipulate light, texture, and geometry to bring your unique artistic vision to life. This text-based course guides you through the fundamentals of computer graphics and shader programming within Unity. You will transition from a complete beginner to confidently writing your own custom HLSL and Cg shaders, enabling you to manipulate rendering pipelines and build stunning surface effects. What you'll learn: - Understand the core concepts of the graphics pipeline, rendering queues, and vector mathematics. - Write custom vertex and fragment shaders from scratch using HLSL and Cg in Unity. - Apply mathematical lighting models to create realistic, flat, or highly reflective surfaces. - Implement special effects including scrolling textures, holographic projections, and surface deformations. - Configure graphics buffers, bump maps, and transparency settings for optimized visual depth. - Adapt shader code for modern rendering workflows, including compatibility with the Universal Render Pipeline (URP). The course begins with foundational concepts of 3D meshes and coordinate spaces before moving into hands-on code writing. You will progress from simple color manipulations to complex lighting, volumetric rendering concepts, and performance optimization techniques. Designed specifically for beginners, game developers, and technical artists who want to understand shader mechanics without needing prior graphics programming experience. Start reading today and unlock the power of custom rendering in Unity.

What you'll get

  • 📜 Certificate of completion
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  • 📱 Phone or computer
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  • Short & focused
    2h 36m of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
Unity Shader Development: Custom HLSL and Cg Shaders from Scratch
Skills demonstrated
Behavioral pattern analysis
Foundational
1.2 hrs
Decision-architecture frameworks
Proficient
1.4 hrs
A/B test design
Proficient
1.7 hrs
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
Unity Shader Development: Custom HLSL and Cg Shaders from Scratch
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
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pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

Reviews (4)

Pierre Bernard BE Verified learner
★ 3 · July 13, 2026

Solid content, but I wish there were more real-world applications shown. Still, it's a decent introduction.

Paul Nyame GH
★ 4 · July 4, 2026

Decent material presented. The structure helped me follow along, and the examples were illustrative. It met my basic needs for this topic.

Evelyn Martinez NZ
★ 3 · July 3, 2026

Wow, I'm impressed. The real-world applications shown were super helpful. Made abstract ideas feel tangible. Great value!

Abigail Garcia PH Verified learner
★ 3 · June 11, 2026

It's a decent introduction. Could benefit from more diverse examples and a slightly better flow between modules.

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