Unreal Engine 5: Soulslike Melee Combat System Design — PickAClass
4.0 (4) ⏱ 2h 30m 📚 25 lessons 🎧 Audio version

Unreal Engine 5: Soulslike Melee Combat System Design

Build a responsive third-person action RPG combat system in Unreal Engine 5 using Blueprints, featuring target locking, dodging, and fluid strike combos.

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About this course

Creating a satisfying, responsive melee combat system is one of the most challenging aspects of action game development. This text-based course demystifies the mechanics behind tactical, high-stakes combat, showing you how to build these systems from scratch. You will learn how to architect a flexible combat framework in Unreal Engine 5 using Blueprints. Step-by-step, you will transition from basic character setup to a structured system featuring directional dodging, precise hit detection, dynamic weapon switching, and intelligent enemy behaviors. What you'll learn: - Understand the foundational logic of melee combat mechanics, state management, and animation synchronization. - Configure the modern Enhanced Input System to handle complex player inputs like light attacks, heavy attacks, and combos. - Implement a robust target-locking system and directional dodging for tactical positioning. - Design responsive hit detection and collision systems that accurately register weapon strikes and damage types. - Apply Motion Warping and Gameplay Tags to keep combat animations fluid and your Blueprint code highly organized. - Create basic combat AI behaviors for enemies, including standard opponents and multi-phase boss encounters. The course begins with core terminology and essential setup before guiding you through weapon handling, attack chains, and enemy reaction logic. You will read through detailed explanations and study structured logic snippets to understand how these systems connect seamlessly. This course is designed for aspiring game developers and beginners eager to understand action game mechanics. No prior programming experience is required, as we start with foundational game design principles and build up step-by-step. Start reading today and lay the groundwork for your own action RPG.

What you'll get

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  • Short & focused
    2h 30m of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
Unreal Engine 5: Soulslike Melee Combat System Design
Skills demonstrated
Behavioral pattern analysis
Foundational
1.2 hrs
Decision-architecture frameworks
Proficient
1.4 hrs
A/B test design
Proficient
1.7 hrs
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
Unreal Engine 5: Soulslike Melee Combat System Design
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
Verify this credential
pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

Reviews (4)

Aharon Segal IL Verified learner
★ 3 · July 25, 2026

Found it useful for a refresher. Not sure it would be the best starting point for a complete beginner, tbh.

Maya Anggraini ID Verified learner
★ 5 · June 29, 2026

This course exceeded my expectations. The real-world applications discussed are incredibly useful. Great job!

صالح بن عبد الله SA
★ 5 · June 7, 2026

Really enjoyed this course. The structure made it easy to follow, and the content was super engaging.

لطيفة بنت محمد بن عبدالله آل ثاني QA Verified learner
★ 3 · June 1, 2026

It's a solid course. The structure is logical and most of the examples were helpful. Could use a few more real-world scenarios though.

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