Building RPG Combat in Unreal Engine 5 with C++ and GAS

Master the fundamentals of RPG combat programming by using C++ and the Gameplay Ability System to build responsive abilities, attributes, and enemy AI in Unreal Engine 5.

4.6 (733) ⏱ 1時間29分 📚 8レッスン

このコースについて

Creating a responsive and scalable combat system is one of the most challenging parts of RPG development. This text-based guide teaches you how to leverage the industry-standard Gameplay Ability System (GAS) in Unreal Engine 5 using C++ to build robust combat mechanics. Through clear written explanations, code walkthroughs, and step-by-step logic breakdowns, you will transition from understanding basic game loop logic to structuring complex, modular abilities. You will learn how to manage character attributes, handle dynamic damage calculations, and program intelligent enemy behaviors that make combat feel alive. What you'll learn: - Understand the core architecture of the Gameplay Ability System (GAS) including abilities, attributes, and gameplay effects. - Implement a modular melee combo system using C++, Gameplay Tags, and animation synchronization. - Configure character attributes like health and stamina, and design custom calculations for handling damage. - Create intelligent enemy AI using behavior trees, environmental queries, and pathfinding avoidance. - Develop advanced combat mechanics such as directional rolling, parrying, and target-locking systems. - Apply modern C++ practices and the Enhanced Input System for clean, maintainable gameplay code. The course begins with foundational concepts of GAS and C++ integration before guiding you through player abilities, state management, and advanced enemy behaviors. You will learn through detailed written explanations and architectural breakdowns designed to build your engineering confidence. This course is designed for aspiring gameplay programmers and developers who have a basic grasp of C++ and want to learn Unreal Engine's powerful gameplay framework. No prior experience with the Gameplay Ability System is required, as we start with foundational definitions and basic setups. Start building your gameplay programming foundation and bring your RPG combat ideas to life.

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レビュー (2)

John James AU 認証済み受講者
★ 4 · 2026-02-05T06:00:54+00:00

良い内容でしたが、一部のモジュールは少し短く感じました。明確な説明と実践的な焦点に感謝しています。全体的にポジティブな経験でした。

Tadele Dereje ET 認証済み受講者
★ 5 · 2025-01-06T11:52:54+00:00

Overall a positive experience. I appreciated the clear objectives for each module. Could have benefited from more interactive elements.

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