DirectX Raytracing Programming for Game Development — PickAClass
⏱ 2 oras 48 min 📚 28 aralin 🎧 Audio version

DirectX Raytracing Programming for Game Development

Learn to program real-time raytracing effects using DirectX, building a solid foundation in modern graphics shaders and acceleration structures.

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Tungkol sa kursong ito

Real-time raytracing is transforming modern game development, but getting started with low-level graphics APIs can feel overwhelming. This course simplifies the transition from traditional rasterization to raytraced graphics using DirectX. You will understand how to set up a raytracing pipeline, write specialized shaders, and integrate realistic lighting, shadows, and reflections into your rendering projects. What you'll learn: - Understand the core concepts of DirectX Raytracing (DXR) and how it differs from traditional rasterization. - Configure acceleration structures, including Bottom-Level (BLAS) and Top-Level (TLAS) hierarchies. - Write essential raytracing shaders, including ray generation, closest-hit, and miss shaders. - Implement realistic shadows, ambient occlusion, and reflections using modern shader techniques. - Explore hybrid rendering pipelines that combine rasterization efficiency with raytraced realism. - Debug and optimize shader code for modern graphics hardware. The course begins with foundational graphics concepts and API setup before guiding you through step-by-step written explanations of acceleration structures and shader programming. You will progress from simple ray generation to complex light interaction models through detailed code analysis and text-based exercises. This course is designed for beginner to intermediate game developers and graphics enthusiasts who want to learn raytracing. A basic understanding of C++ and general graphics concepts is helpful, but no prior DirectX experience is required. Start reading today to unlock the power of real-time raytracing in your game development journey.

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  • Maikli at focused
    2 oras 48 min ng practical content

Certificate ng pagtatapos

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DirectX Raytracing Programming for Game Development
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PickAClass — Pangalan Apelyido
DirectX Raytracing Programming for Game Development
Pahina 2 ng 2
Detalye ng performance
Buod ng coursework
Mga araling natapos 14 / 14
Practice questions 26 / 28
Mga assignment na isinumite 4 (avg 4.5 / 5)
Capstone project Nasuri — 4.6 / 5
Kabuuang practice 6.2 oras
Performance benchmark
Cohort rank Top 12% sa 1,625
Oras hanggang matapos 11 araw (median: 22)
Mastery score 91 / 100
Practice-question score 94%
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